
FaceHeel Turn: Rodrick the Chaos Knight in the first game is a formerly honourable member of the Knights of the Crux Ansata who went rogue.While you start with a lot more equipment than in the first game, the enemies are more dangerous as well. In the second game, while you can't die while you're in another world, you first have to get to the Blackrock Gem at the bottom of dungeon under the castle, where death is permanent.Unless you're diligent in exploring each inch of the level, and finding every secret, you're going to be underpowered and underequipped when you go to the second level. In the first game, you start with literally nothing (a nearby bag, fortunately, has a dagger and some food), and you have to scrounge everything.

#ULTIMA UNDERWORLD SAVE GAME EDITOR SERIES#
The Dragon: Mors Gotha, the anti-Avatar who serves as the final boss in Underworld 2, is the Dragon to series Big Bad The Guardian.A good thing, as otherwise you'd do a lot of wandering up and down through the sewer. Door to Before: After reaching the blackrock gem, a convenient passage takes you back to the castle via a portcullis that's locked from the other side.Difficulty Levels: Curiously, there were only Standard and Easy, with no Hard.Dialogue Tree: A particularly well-written one.You can also make popcorn by using corn on a torch (no, it has no purpose, but it's fun). Developers' Foresight: In the first game, you can refresh burnt-out torches and lanterns if you find some oil, or combine a pole and some giant spider silk to make a fishing rod.From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie." note This isn't political commentary either. Evidently, no one told them that the Guardian is the villain, and that his virtues are the groundwork for a fascist society. Defictionalisation: Apparently, the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2.Though you can reincarnate indefinitely provided the above mentioned conditions are met, you're slapped with a reduction to experience points per death.In the sequel, death is permanent in Britannia, but if you die in an alternate world (where you spend the majority of your time) you return to the blackrock gem. Death Is a Slap on the Wrist: In the first game, if you've planted the Silver Sapling then you return to it when you die.Damsel in Distress: The goal of the first game is to save Baron Almric's daughter Arial from the Abyss.Dragonskin boots allow you to walk/wade across lava - though they're magic, so perhaps A Wizard Did It. Convection Schmonvection: You can run across a huge pool of lava to grab a Plot Coupon from a central island without serious injury.In the ethereal void in the second game you come across a troll, who immediately says "Rodriguez! What are you doing here?" No matter what you tell him, he says your name is too hard to say and he'll just call you "Rodriguez". Continuity Nod: In Stygian Abyss, there is a troll who asks you your name.

More annoying is that you may wind up doing this by accident if you weren't paying attention to the lore, since you need to go into the area where the monsters responsible make their home, and they're hostile.


Calvinball: The game of White-Rock-Black-Rock becomes this when you play it in the Ethereal Void.The black sword is the absolute top tier. Black Swords Are Better: the hierarchy of bladed weapons goes like Dagger Surprisingly, it's apparently quite delicious. Alien Lunch: Rotworm stew in the first game is made from minced rotworm, a hallucinogenic mushroom, and a bottle of port.You arrive at least several decades after the fact. After the End: Two of the dimensions you visit in the second game, Ice Caves and Scintillus Academy, were conquered by the Guardian through utter devastation.
